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Advanced [show]


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a black Stetson hat and black clothes. His clothes are grease stained in places. He has no hair. His violet eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 8 years old his parents immigrated from the south. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Bentham, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 11 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 11000 cp. Onyx (40 gp). Hematite (16 gp). Smoky quartz (40 gp). Alexandrite (500 gp).


Social Check DCs


Aldous Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple blue robe with white stripes complete with hood. He has a penchant for wearing a ring with an oversized amber on his left hand. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Fortune-teller, who enjoyed hunting, Aldous was taken on many hunting expeditions. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Rich, Attractive, Nature, Adventurer. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Aldous Hadlee, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Deep blue spinel (200 gp).


Social Check DCs


Anthony Tinley, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amber on his left hand. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Blacksmith profession.

History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Fortune-teller.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Artistic. Bonds: Rich, Job, Immigrant. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Anthony Tinley, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Obsidian (11 gp). Red spinel (160 gp).


Social Check DCs


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his hammer. He has a long brown beard with little hanging trinkets. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trym hails from a village terrorized by gnolls. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Ideals: Athletic. Bonds: Has a crush, Adventurer, Enemies. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Shirley, Male Human Monk 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Wymar Harley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man likes to wear ponchos typically of a light white in addition to tight pants. His hair is blonde and very short. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 5 years old his parents immigrated from the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and to settle down with his crush

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Religious, Has a crush. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Wymar Harley, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 7 (-2)4 (-3)
Skills Deception +0, Intimidation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Silver pearl (90 gp).


Social Check DCs

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