Kody Browning, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears grey cloth garments or leather armor. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Kody was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Athletic, Artistic. Flaws: Insomniac, Shy. Bonds: Family. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Gunter Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in white turtlenecks beneath a brown coat with blue slacks. His tied-back hair is blonde. His eyes are green and beady.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Buckler.
Trey Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green armored body suit, with a simple grey line shooting up and back down. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Poor. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Just what you see.
Frederick Abram, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He is dressed in a clean green cloak covering his clean studded leather. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: Frederick was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Insomniac, Fearful. Bonds: Job. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 61 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. Malachite (9 gp).
Theodoric Eastoft, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He tends to wear a large violet jacket. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Spice Merchant soon after.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Justice, Entrepeneur. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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