Patrick Mori, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the east. He helped his mother out around the business and became quite the natural. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Justice. Bonds: Attractive, Poor, Job. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 400 gp. Chrysoprase (40 gp). White pearl (140 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Adam Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His skin is fair and his fingers are delicate and long. His chestnut hair is cut short with large spiked bangs in the front. He has hazel eyes and a brown hat with a blue feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is a Yochlol in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge.
Ideals: Athletic, Justice. Bonds: Attractive, Adventurer, Enemies. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. Star rose quartz (50 gp). 1 Minor magic item.
Frederick Adley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with blue lining and desert motifs. His black hair is heavily combed to the left. His eyes are likewise gray.
Personality: He dislikes all the random violence that takes place in the west. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and to get a good night's sleep
Ideals: Pacifist, Professionalism. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.
Bertram Colton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large white jacket. With a patchy chestnut beard and wild chestnut hair. His eyes are a pleasant amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.
History: Bertram was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.
Motivation: Regain custody of his daughter; and to be a beggar again
Flaws: Shy, Selfish. Bonds: Job, Adventurer, Family. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1200 gp. Brown-green garnet (60 gp). Moss agate (6 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Fidget, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in blue turtlenecks beneath a violet coat with grey slacks. His blonde hair is heavily combed to the left. His green eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic, Hedonist, PTSD. Bonds: Immigrant. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Star rose quartz (80 gp). Chrysoberyl (140 gp).
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