Guy Langdon, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in yellow turtlenecks beneath a brown coat with pastel slacks. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in a small island village. His druidic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. Hematite (6 gp). Fire opal (900 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.
Heward Wade, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail, and carries warhammers. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Humans.
History: He got into the Baker business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Sculptor again; and wants to open a new tavern
Ideals: Fighting, Disciplined. Flaws: Racist, PTSD. Bonds: Job. Occupation: Baker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 14000 cp. 1 Antitoxin.
Gerard Kitchur, Male Human [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He has a long blonde beard with little hanging trinkets. His brown eyes peer out from beneath his wide-brimmed brown hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Deep green spinel (90 gp). Moonstone (50 gp).
Heward Byron, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears bulky black painted plate armor. His whole body is exceptionally muscular. His long blonde hair is drawn into a two foot long braid. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Mercenary profession.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heward's homeland. Heward decided to take the middle way and become a bodyguard. He has achieved small success as a Crown-heir.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Military. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. White pearl (100 gp). Golden pearl (100 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp).
Lewis Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a long white beard with little hanging trinkets. He has several tiny amber earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Selfish. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Rock crystal (30 gp). Silver pearl (120 gp).
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