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NPC Generator

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Advanced [show]


John Benson, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. He has no hair. He has blue eyes and a tan hat with a black feather.

Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Slave. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

John Benson, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)16 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair and beard is wavy and long. His green eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Anselm was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Fighting, Joker. Bonds: Immigrant, Family, Adventurer. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Anselm Winthrop, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)7 (-2) 12 (+1)13 (+1)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Dustin Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Mentor, Adventurer. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Dustin Hayden, Male Human Monk 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Diggory Yardley, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears a grey tunic with red highlights, and long black pants that bunch up around his shoes. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Religious, Immigrant, Slave. Occupation: Barber

Voice: American accent

Attributes [hide]

Diggory Yardley, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Theodoric Graham, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. He has done his best to style his brown hair to look like a famous performer. His hazel eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Fletcher. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and expand his business

Flaws: Ugly. Bonds: Rich, Job, Military, Immigrant. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Theodoric Graham, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)6 (-2) 13 (+1)8 (-1)
Skills Athletics +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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