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Advanced [show]


Ralf Perry, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan shirt with thin pastel vertical stripes and violet pants. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs; and a strong sense of loyalty to human people

Flaws: Insane, Racist, Secretive. Bonds: Mentor, Religious. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Perry, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)5 (-3)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Tim Kelsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Tim was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Tim began to lead the lost caravan. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Disciplined, Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Tim Kelsey, Male Human Expert 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 12 (+1)17 (+3)
Skills Arcana +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 3000 sp. Hematite (10 gp). Hematite (10 gp).


Social Check DCs


Justin Beckwith, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears brown painted combat armor at almost all times. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Justin studied abroad. After coming to the age of reason, Justin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Justin Beckwith, Male Human Fighter 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)19 (+4) 11 (+0)11 (+0)
Skills Arcana +7, Investigation +7
Senses Passive Perception 10
Languages Common, Auran, Celestial, Terran, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp.


Social Check DCs


Ralf Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a violet low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Ralf Coombs, Male Human Barbarian 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 56 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 18 (+4)14 (+2) 17 (+3)17 (+3)
Skills Athletics -1, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +6

Possessions: 400 gp.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is white and very short. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Marshal, his mother struggled to pay the bills. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Blacksmith.

Motivation: To end his boredom; and balancing his hectic life and new blacksmith responsibilities is difficult

Flaws: Fearful, Mundane. Bonds: Poor, Job, Nature. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Arnold Walcott, Male Human Warrior 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)19 (+4) 11 (+0)13 (+1)
Skills Religion +7, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Terran, Druidic, Infernal
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4

Possessions: Chrysoberyl (100 gp).


Social Check DCs

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