Kody Law, Male Human [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and he perpetually has his mace ready. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes peer out from beneath his feathered violet hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: When he was but 5 years old his parents immigrated from the north. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Fighting. Bonds: Nature, Enemies, Immigrant, Military. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
Possessions: Just what you see.
Alex Paxton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports tan clothing, slightly heavier than average wear. He has styled his chestnut hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the west. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.
Motivation: Human compassion; and he is wracked by social anxiety
Flaws: Antagonistic, Impulsive, Fearful, Racist. Bonds: Immigrant. Occupation: Armorer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Celestial, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 900 gp. Smoky quartz (30 gp). Star rose quartz (30 gp). 1 Holy water. 1 Holy water.
Roger Dalton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports black clothing, slightly heavier than average wear. His feathered hat is riddled with cuts and holes. His eyes are green.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His martial abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and someone believes him a fraud
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 4000 cp.
Miles Graham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has several tiny aquamarine earrings on each ear.
Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Antagonistic, Racist, Depressed. Bonds: Rich, Attractive. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Roland Moreno, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports blue clothing, slightly heavier than average wear. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Sensitive, Forgetful, PTSD. Bonds: Poor. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. Azurite (7 gp). Pink pearl (70 gp). Obsidian (7 gp). Hematite (7 gp).
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