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NPC Generator

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Advanced [show]


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears professional attire. He has wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in the west, but his parents moved at a very young age to the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and a deep hatred of dire rats

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Arnold Brady, Male Human Bard 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Onyx (30 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp). Chrysoberyl (80 gp). Malachite (8 gp). Blue sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Wymar Lindsey, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is kept up in a ponytail inside a feathered hat. His amber eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: The child of a Merchant, who enjoyed hunting, Wymar was taken on many hunting expeditions. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Wymar Lindsey, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)7 (-2) 8 (-1)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Moss agate (7 gp). Tourmaline (110 gp).


Social Check DCs


John Shelby, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is kept up in a ponytail inside a wide-brimmed hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Impeccable. Flaws: Ugly. Bonds: Mentor. Occupation: Performer

Voice: French accent

Attributes [hide]

John Shelby, Male Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +3

Possessions: 50000 cp. Citrine (20 gp). 1 Minor magic item.


Social Check DCs


Simon Blackwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt with thin yellow vertical stripes and black pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The war was a terrible time for him, and Simon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Poor, Adventurer. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Simon Blackwood, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Just what you see.


Social Check DCs


Adelard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed westerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the large cave and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Mentor, Nature. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Adelard Heiser, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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