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Advanced [show]


Don Digby, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His hair is short and auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Artistic, Optimist. Bonds: Immigrant, Poor, Adventurer. Occupation: Priest

Voice: French accent

Attributes [hide]

Don Digby, Male Human Aristocrat 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp. Large well-done wool tapestry (500 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Merton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case and is in decent physical shape. His blonde hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Armorer and was forced into it by his family.

Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Attractive, Family. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Theobald Merton, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 20 pp.


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a tight fitting blue shirt and pants. His silver hair and beard is wavy and long. He wears an eyepatch.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.

Motivation: To end his boredom; and he is content

Ideals: Artistic, Optimist. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Bookbinder

Voice: Slurs words

Attributes [hide]

Balimaar Addington, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Odo Kent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of the four houses of cards around his neck, and a sickle on his belt. His hair is black, silky, and of moderate length. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Odo Kent, Male Human Adept 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 50 pp.


Social Check DCs


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length golden hair. His skin is flawless and his green eyes scan people very quickly.

Personality: This man loves singing and to teach people singing more than just about anything. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic. Flaws: Lazy, Disease. Bonds: Rich, Attractive. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Drogo Eastoft, Male Human Ranger 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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