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NPC Generator

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Advanced [show]


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a blue suit, grey shirt, and green tie. His hair, while still mostly brown, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Knight, but he got bored and became a Apothecary. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Colby, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 13 (+1)5 (-3)
Skills Intimidation +0, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Rayden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of dire rats once and for all.

History: The child of a Doctor, who enjoyed hunting, Wymar was taken on many hunting expeditions. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Enemies, Nature. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Wymar Rayden, Male Human Sorcerer 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)12 (+1) 18 (+4)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp.


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He feeds upon the attention of others.

History: He got into the Carpenter business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Job. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Gerald Upton, Male Human Barbarian 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Zircon (70 gp). Smoky quartz (70 gp). Pink pearl (60 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs


Solomon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. He has golden hair. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Barber, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Poor, Family. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Solomon Winterbourne, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Patrick Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His head has been shaved. His eyes are brown and beady.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Flaws: Ugly, Shy, Fearful. Bonds: Immigrant, Job. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Patrick Ramsey, Male Human Rogue 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 17 (+3)16 (+3)
Skills Athletics +2, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs

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