Chad Snape, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his chestnut hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Chad will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A powerful brothel owner made him what he is. Chad was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Ploughman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Extrovert, Logical, Impeccable. Flaws: Fearful. Bonds: Immigrant, Mentor. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 5000 sp. Obsidian (5 gp).
Gunter Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his hammer. He has auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Addict, Antagonistic, Impulsive. Bonds: Poor. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Frederick Carlisle, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. His silver hair and beard is wavy and long. His half smiles and violet eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was always a brilliant, if unscrupulous mind. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Slave. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Silver comb with moonstones (1000 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Hugh Hackney, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man is wearing a tight white one piece outfit complete with pants, hood, and a cape. His black hair is cut short with large spiked bangs in the front. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a brothel owner, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Addict, Depressed, Antagonistic. Bonds: Mentor. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp.
Charles Darby, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His moppish auburn hair is in a traditional bowl cut. His brown eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Charles studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Gifted. Flaws: Greedy. Bonds: Family, Job. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Chalcedony (20 gp). Coral (150 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
