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NPC Generator

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Advanced [show]


Adam Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his chestnut hair down. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a habit of throwing himself into exceedingly dangerous situations.

History: Adam was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Many giants want him driven away; and wants to open a new tavern

Flaws: Antagonistic, Impulsive. Bonds: Job, Has a crush, Enemies. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Adam Bradshaw, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Kyle Cooper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky brown painted plate armor. He has a small bristly mustache and wavy blonde hair. He has several tiny amethyst earrings on each ear.

Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the east

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Mentor, Religious. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Kyle Cooper, Male Human Rogue 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 600 gp.


Social Check DCs


Peter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left hand appears badly burned and disfigured. His brown hair is greasy and uncared for. His eyes are hazel and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Peter was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Tewksbury, Male Human Adept 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)18 (+4) 13 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Aquan, Giant
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp.


Social Check DCs


Guy Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Animal Trainer. He keeps his blonde hair in a flapper bob. He has a dull look in his brown eyes.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Impeccable. Flaws: Insane. Bonds: Nature, Job. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Colby, Male Human Expert 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 17 (+3)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Manfred Livingstone, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. He wears his hair in dreadlocks. His eyes are amber.

Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: Born in the north to a Marshal, Manfred learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Manfred Livingstone, Male Human Rogue 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Arcana +6, Insight +5
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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