Heward Mitchell, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He carries with him a set of shields on his belt, each one with a jet on the hilt. He wears a colorful flower in his golden hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: Heward lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Bonds: Attractive, Guardian, Religious, Family. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Rose (50 gp). Bloodstone (50 gp). Deep blue spinel (500 gp). 1 Masterwork studded leather. 1 Half-Plate.
Trym Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is braided into rings. His brown unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Disease, Addict, Insane, Fearful. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp.
Arnold Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He sports a flattop hair cut. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a courier and was forced into it by his family
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 75 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 1300 gp. Amethyst (40 gp). Bloodstone (80 gp). Jasper (80 gp). Pink pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Kelsey, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His black hair is cut short. His blue eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting. Flaws: Shy, Fearful, Mundane, Antagonistic. Bonds: Job. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Amber (60 gp).
Godfrey Berkeley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears bulky yellow painted plate armor. His brown hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his violet eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Attractive, Slave. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
