Norman Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish black hair is in a traditional bowl cut. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and he is content
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Terse, Mundane. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +3
Possessions: 44000 sp. 1 Minor magic item.
Nicholas Jacobs, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Eccentric and domineering, Nicholas will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Nicholas studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Carpenter.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Justice, Gifted. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp.
Solomon Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in a clean white cloak covering his clean studded leather. His black hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Adventurer, Poor. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. Bloodstone (70 gp). Violet garnet (300 gp). 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools.
Adelard Braxton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Actor. He has no hair. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He inherited the family business which he has now maintained for 12 years.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Joker, Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1000 sp. Moss agate (14 gp). Blue quartz (14 gp).
Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His long white hair is drawn into a two foot long braid. His eyes are likewise green.
Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion
Ideals: Opinionated, Logical. Bonds: Enemies, Immigrant, Family. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
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