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NPC Generator

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Advanced [show]


Hunter Remington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His golden hair and beard is wavy and long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Hunter, Hunter learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and to be a glassblower again

Flaws: Ugly, Insane, Insomniac. Bonds: Job, Slave. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Remington, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)8 (-1)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Justin Sherwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his chestnut hair in a pixie cut. His gray eyes are passionate and lively.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He has achieved small success as a Crown-heir.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Logical. Bonds: Rich, Job, Religious. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Justin Sherwood, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)7 (-2) 8 (-1)14 (+2)
Skills Animal Handling +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Blue quartz (8 gp). 3 Holy water.


Social Check DCs


Raymond Shelley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely grey suit with brown socks and a vest with buckled shoes. He has blonde hair. His blue eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: Raymond was born in the south. At a young age he loved to build and create. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted, Persistence. Flaws: Addict, Disease. Bonds: Adventurer. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Raymond Shelley, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Randal Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear white clothing when he does not wear armor. He has a long golden beard with little hanging trinkets. His eyes are green and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the south, but his parents moved at a very young age to the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a carpenter again

Ideals: Athletic. Flaws: Disease. Bonds: Job, Immigrant, Rich, Religious. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Marleigh, Male Human Warlock 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Pink pearl (130 gp). Amethyst (130 gp). Coral (130 gp). Tourmaline (130 gp).


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His hair is white and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 5 years old his parents immigrated from the west. Ernest was born on a far western forest where he grew up under the tutelage of his father, an expert Fisher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Flaws: Ugly, Depressed. Bonds: Guardian, Military, Immigrant. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Ernest Kensley, Male Human Monk 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp. Alexandrite (1500 gp). Aquamarine (1500 gp). Citrine (20 gp).


Social Check DCs

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