Miles Royal, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful slaver made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist. Bonds: Attractive, Nature, Mentor, Rich. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 5 (-3) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Goblin, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 900 sp. 4 Thunderstones. 3 Antitoxin.
Charles Ryley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a large green jacket. His red hair is kept up in a ponytail inside a feathered hat. His eyes are violet and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Dyer in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator father left him crippled. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 4 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common, Aquan, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Gold and topaz bottle stopper cork (1100 gp). Cloth of gold vestments (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Cory Hailey, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. His silver hair is braided into rings. His eyes are likewise gray. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp. 1 Minor magic item.
John Marley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: John was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Cynical, Secretive. Bonds: Rich, Attractive, Job. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Hunter Abram, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is singed and shortened. He wears a mask on his face.
Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Hunter lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.
Motivation: Wants to raise his children well.
Ideals: Entrepeneur. Flaws: Ugly, Depressed, Insane. Bonds: Immigrant, Family. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. 4 Tanglefoot bags. 8 Acid flasks.
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