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NPC Generator

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Advanced [show]


Hubert Colton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet vest and prefers pastel and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Hubert Colton, Male Human Expert 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 6 (-2)12 (+1) 10 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Heward Windsor, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is well dressed, constantly wearing a tan suit, blue shirt, and black tie. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of western immigrants he idolized his father. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Addict. Bonds: Immigrant, Rich, Military. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Heward Windsor, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 18 (+4)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Gladstone, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large pastel jacket. His hair is chestnut and curly. His blue eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Jocelyn Gladstone, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 17 (+3)15 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Gold dragon comb with red garnet eye (700 gp). 1 Good lock. 1 Crowbar. 1 Backpack.


Social Check DCs


Drogo Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. He has golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Locksmith, but he got bored and became a Bricklayer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Adventurer. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Drogo Garrick, Male Human Commoner 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 1000 gp. Lapis lazuli (4 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Tim Ridley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of dire rats once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Many dire rats want him driven away.

Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Military, Rich. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Tim Ridley, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. 3 Holy water.


Social Check DCs

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