Clerebold Blankley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he very much looks the part of a Spice Merchant. His blonde hair is styled in orderly dreadlocks. His amber eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Clerebold was born with his father's beautiful face. A gifted student he started as a Guard, but he got bored and became a Spice Merchant. He struck the Spice Merchant job and began his own company from there.
Motivation: He is wracked by social anxiety; and to be a guard again
Ideals: Opinionated. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Tourmaline (50 gp).
Trym Colton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trym was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle; and to share knowledge with the world
Ideals: Athletic, Persistence, Logical. Flaws: Addict, Depressed. Bonds: Attractive. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Odo Budd, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue coat over a brown low-cut shirt, and a small hat upon his head. He sports a flattop hair cut. He has gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Persistence. Flaws: Insane. Bonds: Job, Military, Adventurer. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Rose (80 gp). Chrysoberyl (50 gp). Hematite (5 gp). Smoky quartz (80 gp). 1 Minor magic item.
Norman Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His head has been shaved. His amber eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Nature. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 100 gp. White pearl (130 gp). Sardonyx (80 gp). Chrysoberyl (130 gp).
Hunter Morton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His black hair is drawn into a tight pony tail with a card scrunchie. His brown eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Hunter never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, In love. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
Possessions: 90 pp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A roughly beaten golden orb (110 gp). 1 Minor magic item. 1 Minor magic item.
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