Trym Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is thinning but still full. His hazel eyes peer out from beneath his small grey hat.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. He married young, but lost his spouse to goblins. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Revenge.
Flaws: Depressed. Bonds: Poor, Job, Military, Enemies. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Lewis Quinton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a white armored body suit, with a simple red line shooting up and back down. His silver hair is braided into rings. His amber eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Auran, Giant
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Rolf Rutherford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His white hair is braided into rings. His gray eyes peer out from beneath his small tan hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Dustin Bentham, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. His blonde hair is knotted and matted. His eyes are hazel and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Ideals: Philantrophist, Professionalism, Artistic. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Tanner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp.
Jocelyn Law, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His golden hair is braided into rings. His gray eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the north. After coming to the age of reason, Jocelyn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often
Ideals: Athletic, Opinionated, Joker, Gifted. Bonds: Immigrant. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Alexandrite (300 gp).
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