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Advanced [show]


Rolf Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered bastard sword and tarnished shield as well. With a patchy silver beard and wild silver hair. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Rolf Tattersall, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)7 (-2) 17 (+3)12 (+1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 100 gp. Alexandrite (500 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Rich purple corundum (700 gp).


Social Check DCs


Thomas Beitz, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his crossbow always slung over his shoulder. His skin is fair and his fingers are delicate and long. His silver hair is matted, messy, and big. His eyes are gray.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He also has developed a complete distrust of the Barkeep profession.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Carter for hire.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and his religion dominates his actions

Flaws: Ugly. Bonds: Enemies, Job, Religious, Rich. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Thomas Beitz, Male Human Sorcerer 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 34000 sp.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Crown-heir. His long silver hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south his family was never financially stable. His childhood dream was to be a Assassin, but he was a colossal failure. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Greedy. Bonds: Job, In love, Poor. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Gerard Heiser, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kody Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown, dusty cloak. He keeps his auburn hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of drow.

Ideals: Gifted. Flaws: Addict, Ugly. Bonds: Immigrant, Religious, Enemies. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Livingstone, Male Human Ranger 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)7 (-2) 17 (+3)11 (+0)
Skills Perception +5, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Rock crystal (40 gp). Chalcedony (40 gp). Deep green spinel (120 gp). 1 Minor magic item.


Social Check DCs


Kyle Addington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is silver and very short. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the south. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, his parents were killed by a brigands raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Enemies, Adventurer, Family. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Kyle Addington, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)18 (+4) 17 (+3)5 (-3)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Auran, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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