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NPC Generator

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Advanced [show]


Arnold Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants, and he perpetually has his shortbow ready. His hair is cut close to his head. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Arnold studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Terse. Bonds: Religious. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Arnold Gentry, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)17 (+3) 12 (+1)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Drogo Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered grey stockings, and he perpetually has his trident ready. He has shaved his head bald. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Fighting, Artistic. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Drogo Emsworth, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp.


Social Check DCs


Alexandre Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the west. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Family, Immigrant. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Deighton, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs


Peter Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is still thick. This blue eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often; and money/treasure

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Rich. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Peter Atterton, Male Human Adept 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Simple lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Anthony Graham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is silver and very short. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Joker. Bonds: Religious, Poor, Adventurer, Family. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Anthony Graham, Male Human Barbarian 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Athletics +3, Deception +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5

Possessions: 400 gp.


Social Check DCs

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