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NPC Generator

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Advanced [show]


Don Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a blue and grey robe with the hood down. He is muscular with a powerful set of arms. He sports a long black beard, and similarly colored long hair. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Flaws: Ugly, Antagonistic, Lazy. Bonds: Religious, Enemies. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Don Trowbridge, Male Human Wizard 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Odo Conway, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has no hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Odo was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Artistic, Philantrophist, Persistence. Flaws: Ugly. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Odo Conway, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 5 (-3)6 (-2) 7 (-2)14 (+2)
Skills Insight +0, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Bloodstone (50 gp). Jet (160 gp). Rich purple corundum (700 gp).


Social Check DCs


Nicholas Mori, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and likes to wear ponchos typically of a light grey in addition to tight pants. His right leg appears badly burned and disfigured. He keeps his long black hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Persistence, Athletic. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Nicholas Mori, Male Human Warlock 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 50 pp.


Social Check DCs


Hugh Anderton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hugh was born the youngest of three triplets. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Family. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Hugh Anderton, Male Human Fighter 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 9 (-1)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. Carnelian (40 gp). Rose (40 gp).


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Reynard was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Fortune-teller. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he wants revenge against brigands

Ideals: Optimist. Bonds: Job, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Gresham, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 17 (+3)16 (+3)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Moss agate (7 gp). Sard (60 gp).


Social Check DCs

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