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NPC Generator

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Advanced [show]


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a robe, a symbol of luck around his neck, and a shield on his belt. With bright blonde hair and a scraggly beard. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he is content

Ideals: Fighting, Disciplined. Flaws: Mundane. Bonds: Military, Nature. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Marley, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 16 (+3)13 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Southey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in white turtlenecks beneath a green coat with grey slacks. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes.

Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Addict, Lazy. Bonds: Immigrant, Religious. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Patrick Southey, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Hematite (14 gp).


Social Check DCs


Gunter Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear pastel tank tops with black pants. He is bald on top and has large red tufts of hair around his ears. He has gleaming, smiling blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast mountains. As a young adult he joined a group advocating for an improvement in Human conditions. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the south; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Lancaster, Male Human Cleric 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)18 (+4)
Skills Animal Handling +2, Deception +6
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. Brown-green garnet (70 gp). Coral (70 gp).


Social Check DCs


Gunter Southey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His hair is golden and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and money/treasure

Flaws: Mundane, Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Southey, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 14 (+2)15 (+2)
Skills Performance +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is red and very short. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk.

Ideals: Passionate, Optimist. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Bertram Quinton, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 10000 cp. 1 Antitoxin. 1 Holy water.


Social Check DCs

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