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NPC Generator

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Advanced [show]


Theodoric Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his red hair up in a very large beehive style do. His green eyes peer out from beneath his top brown hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Logical, Entrepeneur. Bonds: Job, Attractive, Enemies. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Brent, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 9000 cp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Everard Nash, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His golden hair is knotted and matted. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has drifted from career to career and currently works as a Guard.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Military, Job. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Nash, Male Human Commoner 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 100 gp. Golden pearl (70 gp). Brown-green garnet (70 gp).


Social Check DCs


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a grey suit, red shirt, and brown tie. He has a very tight haircut. This hazel eyed northerner is not easily forgotten.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Map Maker business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Justice, Impeccable. Bonds: Job, Military. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Don Enfield, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 8 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Silk rope. 1 Bullseye lantern.


Social Check DCs


Roland Clifford, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a tan shirt with thin blue vertical stripes and grey pants. His white hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Roland is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Priest, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the large cave and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Ideals: Philantrophist. Bonds: Family, Poor, Nature. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Roland Clifford, Male Human Cleric 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 200 gp. 1 Climber’s kit. 1 Spyglass. 1 Disguise kit. 1 Masterwork manacles.


Social Check DCs


Rolf Crawford, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple grey robe with blue stripes complete with hood. He sports a long white beard, and similarly colored long hair. This brown eyed southerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the south. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Rolf Crawford, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Zircon (30 gp). Hematite (9 gp). Malachite (9 gp). 1 Masterwork Common Melee.


Social Check DCs

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