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NPC Generator

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Advanced [show]


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely blue suit with tan socks and a vest with buckled shoes. His brown hair is long and unkept. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in a small island village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Rich. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Guy Charlton, Male Human Wizard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Athletics +6, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp.


Social Check DCs


Gerald Easton, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is cut jaggedly and amateurishly. His eyes are likewise gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Gerald studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful, Insane. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Easton, Male Human Bard 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)6 (-2) 14 (+2)9 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 sp.


Social Check DCs


Rolf Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair and beard is wavy and long. He has violet eyes and a brown hat with a black feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. He married young, but lost his spouse to orcs. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and an old rival family wants him found

Flaws: Depressed. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Rolf Chatham, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1

Possessions: 6000 sp. Amber (140 gp). Jade (140 gp). Lapis lazuli (16 gp). Red spinel (140 gp).


Social Check DCs


Frederick Bristol, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear blue clothing when he does not wear armor. His hair, while still mostly silver, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Frederick was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and further expansion of business

Bonds: Attractive, Job, Family, Rich, Adventurer, Enemies. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Frederick Bristol, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 5 (-3)8 (-1)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Aldous Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His brown hair is braided into rings. His amber eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Fisher business at a young age. He worked as a nervous Fisher and found it very stressful. He inherited the family business which he has now maintained for 8 years.

Motivation: Wishes to resurrect an old love; and he desires power and/or immortality

Ideals: Opinionated, Optimist. Bonds: Adventurer, In love, Job. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Aldous Gladstone, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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