Adam Kenley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the east, but his parents moved at a very young age to the south. Adam was born on a far eastern desert where he grew up under the tutelage of his father, an expert Seamstress. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and further expansion of business
Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 200 gp.
Hunter Wentworth, Male Human [Permalink]
Personal [hide]
Description: He likes to wear pastel tank tops with black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has moderate length chestnut hair. He wears crescent spectacles with a black brim.
Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Nature, Enemies. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
Arnold Oakes, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his flail always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is wracked by social anxiety.
Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 70000 cp. Deep blue spinel (1500 gp). Aquamarine (1500 gp). Hematite (9 gp). Red garnet (110 gp). 1 Minor magic item.
Trey Rayden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in an above average manner. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce amber eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich southern family. He dropped out of school before completing his studies. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.
Lance Stapleton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. His eyes are hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Money/treasure; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic, Insane. Bonds: Rich, Immigrant, In love. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Golden yellow topaz (800 gp). Brown-green garnet (120 gp). Amethyst (120 gp). Lapis lazuli (7 gp). 1 Minor magic item.
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