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NPC Generator

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Advanced [show]


Trym Spaulding, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. His hair, while still mostly auburn, has prominent grey streaks. He has amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Selfish, Antagonistic. Bonds: Adventurer, Nature. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Trym Spaulding, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)5 (-3) 17 (+3)15 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Robert Branson, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a hunchback. His long black hair reaches down to his waist. This brown eyed southerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. His childhood dream was to be a Apothecary, but he was a colossal failure. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.

Motivation: He is unsatisfied with his job.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Branson, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)7 (-2) 13 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs


Diggory Westbrook, Male Human [Permalink]

Personal [hide]

Description: This northern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His hair, while still mostly white, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Diggory was born on a far northern mountains where he grew up under the tutelage of his father, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Bonds: Poor, Immigrant, Attractive. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Diggory Westbrook, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)6 (-2) 9 (-1)13 (+1)
Skills History +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Solomon Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black costume with the symbols of the four houses of cards on his torso. His blonde hair is unkempt and raggedy. His eyes are brown and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Dilettante, but he was a colossal failure. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Solomon Cholmondeley, Male Human Ranger 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Radcliffe, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His hair, while still mostly silver, has prominent grey streaks. His eyes are violet and catlike.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Flaws: Shy, Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Radcliffe, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 13000 cp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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