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Advanced [show]


Alex Remington, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a forest tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Alex Remington, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills Athletics -1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 cp. Golden pearl (50 gp). Tourmaline (50 gp). Eye agate (14 gp). 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Trym Blakeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling blue eyes.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to be a priest again

Ideals: Logical. Flaws: Hedonist. Bonds: Poor, Military, Job, Enemies. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Trym Blakeley, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)8 (-1) 11 (+0)8 (-1)
Skills Medicine +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. Star rose quartz (30 gp). Azurite (10 gp). Chrysoprase (30 gp). Star rose quartz (30 gp).


Social Check DCs


Arnold Halsey, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered greatsword and tarnished spear as well. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Fighting. Flaws: Insomniac, Emotional, Lazy. Bonds: Rich. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Arnold Halsey, Male Human Rogue 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Geoffrey Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His silver hair is cut short. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Geoffrey was born on a far northern desert where he grew up under the tutelage of his mother, an expert Healer. Days after completing his studies, news broke out that his hometown was attacked by giants. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Slave, Enemies. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Geoffrey Sherwood, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Hematite (8 gp).


Social Check DCs


Anselm Berkeley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with Stetson hat. His Stetson hat is riddled with cuts and holes. This amber eyed southerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Berkeley, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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