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NPC Generator

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Advanced [show]


Ralf Tickle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, his parents were killed by a giants raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Joker. Bonds: Slave, Enemies, Nature, Adventurer. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Ralf Tickle, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 10 (+0)8 (-1)
Skills Insight +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Trym Westcott, Male Human [Permalink]

Personal [hide]

Description: This man typically wears blue cloth garments or leather armor. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has no hair. His green eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Glassblower business at a young age. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Flaws: Ugly, Racist. Bonds: Rich, Adventurer, Job. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Trym Westcott, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)12 (+1) 7 (-2)15 (+2)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Arnold Langston, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and has the majority of his body covered in plate. His auburn hair is smooth and relatively long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Layabout, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Arnold Langston, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 8 (-1)18 (+4)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


John Riley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears light armors faded through time and improper care. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Religious. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

John Riley, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Atterton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is dressed in an above average manner. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Joker. Flaws: Impulsive, Mundane, Depressed. Bonds: Attractive. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Tim Atterton, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs

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