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NPC Generator

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Advanced [show]


Trey Tatum, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a violet poncho over his likewise colored trousers and shirt, and is pretty ugly. He wears a deerstalker hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Selfish. Bonds: Religious, Poor, Nature. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Trey Tatum, Male Human Adept 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 28000 sp. Aquamarine (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp).


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Interpreter. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. He is bald on top and has large white tufts of hair around his ears. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He struck the Interpreter job and began his own company from there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is content

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Debt. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Ernest Abram, Male Human Barbarian 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)9 (-1) 16 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Golden pearl (80 gp).


Social Check DCs


Drogo Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries a battered flail and tarnished greataxe as well. He has brown hair. His ears are large.

Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Ugly, Addict, Impulsive. Bonds: Family. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Drogo Snowdon, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1900 sp.


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. He wears a wide-brimmed hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a brothel owner, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants to get laid; and human compassion

Flaws: Racist, Insane. Bonds: Attractive, Enemies, Mentor, Has a crush. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Henry Brandon, Male Human Expert 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -2 / 1d10-4, Grapple +0

Possessions: 13000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Ugly, Addict, Depressed. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Balimaar Gracey, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 37000 sp.


Social Check DCs

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