Miles Allerton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.
History: Miles was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Optimist, Professionalism. Flaws: Insane. Bonds: Attractive, Family. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp. Sardonyx (50 gp). Pink pearl (40 gp). Obsidian (8 gp).
Raymond Landon, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. He has shaved his head bald. He has blue eyes and a green hat with a grey feather.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Ugly, Disease, Antagonistic. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 5 (-3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Manfred Davenport, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He sports a long black beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Manfred never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Family, Religious, In love. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Hunter Harley, Male Human [Permalink]
Personal [hide]
Description: This man has a large green mantle and cape that has been intricately interwoven into his black robe. He has a penchant for wearing a ring with an oversized jet on his right hand. He has white hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 900 sp. Chrysoberyl (160 gp). Blue quartz (16 gp).
Aldous Kensley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His moppish golden hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Someone believes him a fraud.
Ideals: Persistence, Extrovert. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Tanner
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 700 gp.
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