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NPC Generator

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Advanced [show]


Charles Wade, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. His auburn hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.

History: Charles was raised in a hard working conservative environment. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Shy. Bonds: Poor, Job, Slave. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Charles Wade, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Gilbert Ramsay, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, In love. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Ramsay, Male Human Rogue 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Balimaar Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is singed and shortened. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Balimaar Palomarez, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Obsidian (13 gp).


Social Check DCs


Solomon Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his black hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Adventurer, Military. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Solomon Asheton, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver chalice with lapis lazuli gems (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Blankley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. His white hair is cut jaggedly and amateurishly. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Fighting, Logical. Bonds: Attractive, Religious, Mentor. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Trym Blankley, Male Human Fighter 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)11 (+0) 7 (-2)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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