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Advanced [show]


Gerard Hale, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His silver hair is smooth and relatively long. His eyes are a pleasant violet.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist, Shy. Bonds: Attractive, Military. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Gerard Hale, Male Human Bard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Investigation +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Lapis lazuli (11 gp). Onyx (70 gp). Jet (160 gp). Blue quartz (11 gp). 1 Minor magic item.


Social Check DCs


Lewis Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white coat over a brown low-cut shirt, and a broad hat upon his head. He sports a long white beard, and similarly colored long hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Lewis reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Addict, Antagonistic, Racist. Bonds: Military. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Lewis Harrington, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills Medicine +2, Performance +4
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. Sardonyx (80 gp).


Social Check DCs


Geoffrey Blythe, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized ruby on his left hand. His auburn hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: Geoffrey was born in the east. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Rich, Religious. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Blythe, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 15 (+2)18 (+4)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Manfred Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a auburn handlebar mustache and slicked back auburn hair. He has several tiny sapphire earrings on each ear.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Flaws: Insane. Bonds: Attractive, Rich, Enemies, Nature. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Manfred Harper, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)5 (-3) 14 (+2)14 (+2)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears brown leather gloves, a brown jacket, and tight pants. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gilbert was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Law, Male Human Expert 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs

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