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Advanced [show]


Aldous Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a black suit, grey shirt, and black tie. His golden hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother

Ideals: Persistence, Logical, Gifted. Bonds: Family, Religious. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Aldous Cooper, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 50 pp.


Social Check DCs


Bertram Clayden, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His black hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Spice Merchant business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and sabotage a competitor

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Family, Job. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Bertram Clayden, Male Human Commoner 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce blue eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Slave Trader profession.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 2 years.

Motivation: A deep hatred of dire rats; and wants to open a new tavern

Ideals: Impeccable. Bonds: Job, Nature, Mentor, Enemies. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Trey Kelsey, Male Human Druid 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)7 (-2)
Skills Intimidation +1, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 600 gp.


Social Check DCs


Raymond Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a feathered hat to cover his moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Birkenhead, Male Human Expert 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +0, Intimidation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple +4

Possessions: 100 gp. Red spinel (140 gp). Star ruby (1300 gp). Onyx (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Dudley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a green vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and curly. His brown eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nicholas is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Servant, Nicholas learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Nicholas was left his father's suit of armor and trained in its use and care. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly. Bonds: Guardian, Job, Military. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Nicholas Dudley, Male Human Druid 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)6 (-2) 7 (-2)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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