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Advanced [show]


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a green costume with the symbols of his god on his torso. His left hand appears badly burned and disfigured. With a patchy golden beard and wild golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

John Marlowe, Male Human Commoner 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Athletics +2, Survival +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6

Possessions: 50 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, tan cloak. His hair is short and auburn. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his sister recently and the two have been together since.

Motivation: Sabotage a competitor; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Immigrant, Nature, Job. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Gerald Ainsley, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Cory Warwick, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south his family was never financially stable. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and to be a guard again

Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Cory Warwick, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 7 (-2)10 (+0)
Skills Perception +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Drogo Hailey, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Rich, Slave. Occupation: Server

Voice: Booming voice

Attributes [hide]

Drogo Hailey, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 7000 sp.


Social Check DCs


Kyle Asheton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is blonde and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, Kyle has worked very hard to control his curse. During his travels, Kyle and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kyle discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kyle fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Joker. Flaws: Addict, Disease. Bonds: Rich, Family, Adventurer. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Kyle Asheton, Male Human Warrior 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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