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NPC Generator

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Advanced [show]


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports pastel clothing, slightly heavier than average wear. He wears a small hat to hide his balding. His eyes are amber and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gerald hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He's repulsed by the PC; and he wants revenge against illithids

Flaws: Antagonistic, Depressed. Bonds: Poor, Military, Enemies. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Gerald Payton, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ernest Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. Some 8 years later his spouse died after the birth of his son. Heartbroken, Ernest never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Ugly, Secretive, Antagonistic. Bonds: Poor, In love. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Colby, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Athletics -1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Guy Fulton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green tunic with black highlights, and long green pants that bunch up around his shoes. His skin is also unnaturally pale. He has a small bristly mustache and wavy chestnut hair. He has gleaming, smiling amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and regain custody of his son

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Guy Fulton, Male Human Commoner 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 18 (+4)9 (-1)
Skills Medicine +6, Persuasion +1
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Wheatley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Wheatley, Male Human Commoner 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Insight +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. White pearl (150 gp). Azurite (7 gp). 1 Minor magic item.


Social Check DCs


Chad Graham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a worn and beaten armor. His white hair is cut short. His thin eyebrows rest above his beady hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Chad was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Flaws: Ugly, Disease, Shy. Bonds: Job, Family. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Chad Graham, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs

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