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NPC Generator

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Advanced [show]


Drogo Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His ears are large.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Antagonistic, Secretive, Disease. Bonds: Rich. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Clinton, Male Human Barbarian 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Dustin Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His white hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Dustin Lindsay, Male Human Warrior 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)9 (-1) 8 (-1)12 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. Silver ewer (40 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A small bag of saffron. (40 gp).


Social Check DCs


Solomon Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. With a patchy white beard and wild white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Military. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Solomon Hornsby, Male Human Rogue 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 sp. Chrysoprase (70 gp). Azurite (9 gp). Brown-green garnet (120 gp). Peridot (70 gp).


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His moppish red hair is in a traditional bowl cut. His green eyes peer out from beneath his broad black hat.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Disease. Bonds: Attractive, Religious, Family, Rich. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Drogo Mori, Male Human Rogue 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 17 (+3)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Emerald (900 gp). Red spinel (40 gp).


Social Check DCs


Trym Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long brown hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has worked as a Cook like his mother before him.

Motivation: He wants revenge against giants; and balancing his hectic life and new cook responsibilities is difficult

Flaws: Addict, Disease, Ugly. Bonds: Job, Enemies. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Trym Peyton, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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