Aldous Wheatley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He wears a top hat to hide his balding. This blue eyed westerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.
History: Aldous hails from a village terrorized by goblins. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and many goblins want him driven away
Flaws: Ugly, Depressed. Bonds: Religious, Enemies, Nature. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 60 pp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp). A small bag of saffron. (20 gp).
Reynard Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. With bright white hair and a scraggly beard. His brown eyes peer out from beneath his deerstalker brown hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. His druidic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Religious, Adventurer. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
Bertram Fulton, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man wears a fancy brown suit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of illithids once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Athletic. Bonds: Attractive, Enemies, Immigrant, Family, Adventurer. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Black velvet mask with numerous citrines (180 gp). Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (1100 gp).
Miles Bradley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears white trousers with green and pastel striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy blonde hair. His amber eyes peer out from beneath his Stetson white hat.
Personality: Eccentric and domineering, Miles will drive conversation. He uses divination through singing.
History: Gifted from a young age, Miles studied abroad. While studying, he fell in love. They married and had a son. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Extrovert, Gifted. Bonds: In love, Family. Occupation: Jeweler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 pp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.
Drogo Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: A strong sense of loyalty to Human people.
Ideals: Fighting, Gifted. Flaws: Terse, Racist. Bonds: Attractive. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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