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NPC Generator

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Advanced [show]


Lewis Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears brown leather gloves, a brown jacket, and tight pants. He wears his black hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Lewis was raised in a hard working conservative environment. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 15 years.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Tanner

Voice: American accent

Attributes [hide]

Lewis Birkenhead, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Percival Warwick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, tan cloak. He keeps his long auburn hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Shy, Selfish, Antagonistic, Ugly. Bonds: Job. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Percival Warwick, Male Human Rogue 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 800 gp. Star ruby (1100 gp). Blue sapphire (1100 gp).


Social Check DCs


Lance Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown tunic with tan highlights, and long green pants that bunch up around his shoes. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Allerton, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 7 (-2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Trym Colby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an entirely grey suit with blue socks and a vest with buckled shoes. He is bald on top and has large golden tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.

History: He was raised in a mountains tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Persistence. Flaws: Ugly, Depressed, Insane. Bonds: Nature. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Colby, Male Human Warlock 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white costume with the symbols of his god on his torso. His white hair is lengthy. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small forest village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Rich. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

John Merton, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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