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NPC Generator

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Advanced [show]


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. He wears his golden hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His father raised him in a mountain cabin. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He loathes his own lifestyle.

Flaws: Depressed, Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Trym Brandon, Male Human Adept 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)8 (-1) 13 (+1)6 (-2)
Skills Insight +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp.


Social Check DCs


Arnold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a violet suit. He wears his hair in dreadlocks. His eyes are brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Professionalism, Gifted. Bonds: Mentor, Adventurer, Has a crush. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Arnold Ainsworth, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Manfred Holton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Addict, Impulsive. Bonds: Military. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Holton, Male Human Cleric 9
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 9000 sp. Eye agate (16 gp).


Social Check DCs


Wymar Payton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has styled his chestnut hair well, parting it to the left. His ears are large.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Architect.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Wymar Payton, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Norman Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered mace and tarnished bow as well. He has shaved his head bald. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Norman was born with his father's beautiful face. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.

Motivation: Expand his business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Gresham, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)16 (+3) 15 (+2)10 (+0)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Celestial, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 200 gp. Aquamarine (800 gp). Star ruby (1400 gp). White pearl (130 gp).


Social Check DCs

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