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Advanced [show]


Rolf Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of scimitars on his belt, each one with a jet on the hilt. His chestnut hair is matted, messy, and big. His violet eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Spy, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor, Adventurer. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Rolf Wedgwood, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4

Possessions: 500 gp. Red-brown spinel (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Gerald studied abroad. He helped his father out around the business and became quite the natural. He was granted arcane powers by his dying sister.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Livingstone, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roland Ramsey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. With bright golden hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Adventurer, Poor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Roland Ramsey, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2700 sp. Old masterpiece painting (700 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs


Aldous Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a scythe on his belt, and carries scythes. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has a dull look in his hazel eyes.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a sculptor again

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Job, Rich. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Wakefield, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2

Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, tan, dusty cloak, marred by beers. He wears his hair in dreadlocks. His thin eyebrows rest above his beady brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Hugh was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Hugh Graeme, Male Human Wizard 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 17 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 3000 sp.


Social Check DCs

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