Theodoric Lancaster, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a white coat with blue slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His chestnut hair and beard is wavy and long. He has a dull look in his amber eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A deep hatred of goblins; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Adventurer, Enemies. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
John Axton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears blue leather gloves, a blue jacket, and tight pants. His hair, while still mostly blonde, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. John was born on a far northern island where he grew up under the tutelage of his father, an expert Doctor. He left for the north, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Insane, Selfish, Mundane. Bonds: Immigrant. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Nicholas Stansfield, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. He wears his red hair down. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the north. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac. Bonds: Military, Poor, Immigrant. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 3000 sp.
Bertram Langley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy grey pantaloons and a brown scarf. His small hat is riddled with cuts and holes. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not trust anyone and sleeps with one eye open.
History: Bertram hails from a village terrorized by brigands. A gifted student he started as a Adventurer, but he got bored and became a Bounty Hunter. He inherited the family business which he has now maintained for 14 years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Enemies, Job. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Alexandrite (700 gp).
Hunter Alston, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is lengthy. He has violet eyes and a white hat with a tan feather.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.
History: Hunter hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To clean up the streets; and to find somewhere to settle down
Ideals: Persistence. Flaws: Mundane. Bonds: Military, Enemies, Guardian. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Blue star sapphire (700 gp). Black pearl (500 gp). Azurite (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
