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NPC Generator

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Advanced [show]


Frederick Morley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a long auburn beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Frederick Morley, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)8 (-1) 10 (+0)16 (+3)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp. Freshwater pearl (11 gp). Chrysoprase (30 gp). Brown-green garnet (50 gp). 1 Minor magic item.


Social Check DCs


Trym Willoughby, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His golden hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 5 years old his parents immigrated from the north. Like his father and his sister before him, after school he went straight into learning to become a Mortician. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Willoughby, Male Human Adept 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: Banded agate (5 gp). Black pearl (500 gp). Aquamarine (500 gp). Black pearl (500 gp). 1 Hourglass. 1 Backpack. 1 Masterwork manacles. 1 Healer’s kit.


Social Check DCs


Gunter Washington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a white and black handkerchief worn on his left side. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Gunter was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Stableman like his father before him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to be a mason again

Ideals: Athletic, Philantrophist, Justice, Gifted. Bonds: Job, Enemies. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Washington, Male Human Rogue 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Unemployed. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: To end his boredom.

Ideals: Athletic, Gifted. Flaws: Mundane, Selfish. Bonds: Religious. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Bertram Nibley, Male Human Druid 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Obsidian (6 gp). Black pearl (500 gp). Deep blue spinel (500 gp).


Social Check DCs


Odo Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has no hair. His hazel unseeing eyes seem to look past you.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and many illithids want him driven away

Flaws: Ugly, Disease, Secretive. Bonds: Enemies, Mentor. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Odo Bradley, Male Human Paladin 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Black pearl (1000 gp). Smoky quartz (80 gp). Rhodochrosite (7 gp). Moss agate (7 gp). 1 Minor magic item.


Social Check DCs

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