Bertram Fidget, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Brewer for hire.
Motivation: Expand his business; and to be a baker again
Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Kyle Ogden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His blue eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. During his travels, Kyle and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kyle discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kyle fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Military, Adventurer. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Trym Barlow, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and auburn. He has a dull look in his violet eyes.
Personality: Trym wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Courier, his mother struggled to pay the bills. His first spouse was a Courier, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Ideals: Disciplined, Opinionated. Bonds: Poor, Family. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Alex Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly white, has prominent grey streaks. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them
History: Alex lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp. Star ruby (700 gp). Alexandrite (600 gp). Alexandrite (600 gp). Chalcedony (20 gp). 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Average lock.
Percival Wade, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He has the majority of his body covered in plate. His long chestnut hair reaches down to his waist. This green eyed easterner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.
History: Percival hails from a village terrorized by goblins. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
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