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Advanced [show]


Alexandre Royston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has moderate length red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Shoemaker, Alexandre learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: A deep hatred of orcs; and wants to open a new tavern

Ideals: Optimist, Entrepeneur. Flaws: Addict. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Alexandre Royston, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Deep green spinel (140 gp). Rock crystal (60 gp). Black opal (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and very short. His hazel eyes peer out from beneath his feathered white hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Persistence. Flaws: Antagonistic. Bonds: Guardian, Poor. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Charlton, Male Human Ranger 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)12 (+1) 11 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1900 sp.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries quarterstaffs. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted divine powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting, Gifted. Bonds: Enemies, Immigrant, Rich. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Branson, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 14 (+2)18 (+4)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. 3 Tanglefoot bags. 3 Thunderstones. 3 Acid flasks.


Social Check DCs


William Mori, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tattered old clothes. He has styled his auburn hair well, parting it to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast forest. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

William Mori, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. His tied-back hair is auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Insane. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Gracey, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Onyx (60 gp). Peridot (60 gp). Red spinel (80 gp).


Social Check DCs

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