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NPC Generator

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Advanced [show]


Everard Enfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black, silky, and of moderate length. His half smiles and green eyes are beguiling and draw you in.

Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to share knowledge with the world

Ideals: Logical. Bonds: Attractive, Guardian, Religious, Military. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Everard Enfield, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His fierce blue eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Navigator, but he got bored and became a Tanner. He has set out to sabotage the competition.

Motivation: A deep hatred of dire rats; and he loathes his own lifestyle

Ideals: Extrovert, Fighting. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Anselm Read, Male Human Wizard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 30000 cp.


Social Check DCs


Heward Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears rags and sports a simple walking cane. He has moderate length auburn hair. He has blue eyes and a brown hat with a black feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Detective, Heward learned a great deal about his mother's area of expertise. He worked as a nervous Detective and found it very stressful. He was granted divine powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things

Ideals: Philantrophist, Gifted, Impeccable. Flaws: Mundane. Bonds: Poor, Job. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Heward Wedgwood, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Clerebold Stanton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Unemployed. His black hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Unemployed soon after.

Motivation: He is unsatisfied with his job; and to be a stylist again

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Clerebold Stanton, Male Human Adept 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)17 (+3) 13 (+1)6 (-2)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 100 gp. Carnelian (60 gp). Carnelian (60 gp).


Social Check DCs


Don Hale, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel tunic with brown highlights, and long red pants that bunch up around his shoes. His white hair is smooth and relatively long. He has amber eyes.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: He was raised in a island tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insane, Addict. Bonds: Nature, Rich. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Don Hale, Male Human Adept 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 sp.


Social Check DCs

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