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Advanced [show]


Drogo Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear black tank tops with yellow pants. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a rivalry with the Church that dominates his actions; and he is wracked by social anxiety

Flaws: Depressed, Antagonistic, Fearful. Bonds: Has a crush, Religious. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Tewksbury, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 16 (+3)13 (+1)
Skills History +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Iolite (80 gp). Red-brown spinel (120 gp). Banded agate (7 gp). Eye agate (7 gp).


Social Check DCs


Bertram Ryland, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean white cloak covering his clean studded leather. He wears his white hair up. His skin is flawless and his green eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Philantrophist, Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Ryland, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black hair down. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Logical. Bonds: Attractive, Military. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Bertram Barclay, Male Human Sorcerer 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 56 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)8 (-1) 11 (+0)10 (+0)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: A miniature golden chest with tiny emeralds lining the top (70 gp). Gold and topaz bottle stopper cork (900 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Gentry, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wishes to resurrect an old love; and he uses money and sex appeal to get what he needs

Ideals: Professionalism. Flaws: Impulsive, Secretive. Bonds: Attractive, Rich, In love. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Roland Gentry, Male Human Paladin 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 25 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 7 (-2)15 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 pp. Bloodstone (40 gp). Tiger eye turquoise (8 gp). Citrine (40 gp).


Social Check DCs


Arnold Barton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is slicked back into a classic pompadour. His eyes are amber and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Opinionated. Flaws: Ugly. Bonds: Mentor. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Arnold Barton, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 11 (+0)5 (-3)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs

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