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NPC Generator

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Advanced [show]


Thomas Browning, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears yellow leather gloves, a yellow jacket, and tight pants. He keeps his long chestnut hair kept up in a rat tail. His eyes are hazel and beady.

Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 7 years.

Motivation: To find somewhere to settle down.

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Thomas Browning, Male Human Aristocrat 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Coral (150 gp). Moss agate (6 gp). Sardonyx (40 gp).


Social Check DCs


Solomon Springfield, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and tends to wear a large white jacket. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a great chef.

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Sellsword.

Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Insomniac, Shy. Bonds: Family, Job. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Solomon Springfield, Male Human Druid 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)15 (+2) 7 (-2)15 (+2)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Aldous Royston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with white lining and desert motifs. He has wavy chestnut hair. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has worked as a Beggar like his father before him.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Royston, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)7 (-2) 11 (+0)9 (-1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Breastplate. 1 Banded mail.


Social Check DCs


Trym Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is white and very short. This green eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive, Ugly. Bonds: Military, Nature, Guardian. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Trym Allerton, Male Human Wizard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)8 (-1) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Azurite (13 gp). Bloodstone (20 gp). Malachite (13 gp). Black pearl (1100 gp). 1 Tanglefoot bags. 1 Tanglefoot bags. 4 Acid flasks. 1 Everburning torch.


Social Check DCs


Charles Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red tunic with black highlights, and long white pants that bunch up around his shoes. His chestnut hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Optimist, Entrepeneur. Bonds: Military, Job, Adventurer. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Charles Breeden, Male Human Warrior 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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