Solomon Stratford, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. With a patchy brown beard and wild brown hair. His violet eyes have a joyful gleam in them most of the time.
Personality: Solomon is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: His religion dominates his actions; and he loathes his own lifestyle
Flaws: Depressed, Hedonist, Ugly. Bonds: Rich, Job, Religious. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 19 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Iolite (80 gp).
Bertram Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is golden and curly. His eyes are hazel and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: The child of western immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic, Selfish. Bonds: In love, Immigrant, Adventurer. Occupation: Stableman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Wymar Compton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. He is portly but not overly obese. His brown hair is cut jaggedly and amateurishly. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Wymar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.
Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero
Ideals: Joker, Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.
Thomas Acton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears many layers of old clothing at all times. He has a long golden beard with little hanging trinkets. His face is scarred and worn.
Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Extrovert. Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 90 pp. 1 Minor magic item.
Roger Harlan, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. He wears a wide-brimmed hat to cover his moderate length red hair. His fierce green eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Poor, Military. Occupation: Roofer
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

