Hugh Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin brown vertical stripes and white pants. He carries with him a set of warhammers on his belt, each one with a sapphire on the hilt. His golden hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Passionate. Bonds: In love, Adventurer, Military. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Silver comb with moonstones (200 gp).
Shane Ashley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and is dressed in an above average manner. His moppish red hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Fortune-teller.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1600 gp. Red garnet (110 gp). Aquamarine (400 gp). Moonstone (20 gp). Freshwater pearl (8 gp). Hematite (8 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item.
Charles England, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is unkempt and raggedy. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Human culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people.
Ideals: Extrovert, Fighting. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Pink pearl (160 gp).
Reynard Hale, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His tied-back hair is white. He is very pretty but has cold, dead eyes.
Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Insomniac. Bonds: Immigrant, Attractive. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Diggory Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His brown hair is slicked back into a classic pompadour. His half smiles and amber eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels threatened by others; and his religion dominates his actions
Ideals: Athletic, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Religious, Rich. Occupation: Engraver
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Red spinel (130 gp). Brown-green garnet (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
